Breakable object is in I think

 I did not do very good log keeping this past week, been on a bit of an anime binge with my wife lately. But for progress, I've got breakable cholesterol looking things that spawn around the player, I think I'm going to want to create some randomness for how often it happens, but they shouldn't spawn in clusters near other breakables. And when destroyed they drop a thingy that gives the player HP with a green number instead of white or red like the damage numbers, so I thought that was a nice addition. I think a good next goal is to work on the meta upgrades to add the weapon unlocks there so that I can replace that weapon select debug screen when the game starts.

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