New Project: 3D Isometric Extraction Shooter
So I've started yet another project, which puts me at three different focuses right now. First is the Vampire Survivors clone I've been posting about a lot, then an AdventureQuest-style game to learn more about creating resources in Godot (eventually using those new inverse kinematic nodes for custom battle animations), and now this new one: a 3D isometric extraction shooter. Think Zero Sievert crossed with Gray Zone Warfare . I really caught the itch for that blood-pumping adrenaline extraction shooters bring after trying the SPT mod for Tarkov. I wanted to enjoy it at my own pace without stressing over other players exploiting my lack of experience. Gray Zone Warfare replaced that pretty well for playing the games, but I'm also interested in Incursion Red River . They have great options for customizing difficulty since the guy who made the biggest AI tweaking mod for SPT wrote their AI code. However, it's lacking in some gameplay mechanics: hydration a...
