Mad respect to all the model creators out there

 Seriously, I don't really consider how much stuff just exists until I have to remake everything myself. There's a lot that gets taken for granted. I guess it's almost on the same level of audio, if it's bad or missing then its obvious and makes it worse, and when it's good you barely notice it. There's so much junk I still need to make, if I tried to recreate the first level now it would be almost barren, like I only have two pieces of furniture and I still need to make stuff like pictures, rugs, the bed, the entire kitchen and bathroom... The props folder is gonna be stuffed.

I should probably also look at cleaning up the code some more, I'm sure there's more optimizations I can implement. Probably clean up the hierarchy as well. I also wanted to try a little side thing with pixel art, so that's also in the works. I'll just leave a couple screenshots of what I've been cooking.

The image depicts a white electric stove with a black cooktop and oven. The stove has four black rectangular burners on the top surface, arranged in a 2x2 grid. Above the burners, there are four control knobs, two on each side, and a digital display in the center. The oven door is large with a black window, and it has a horizontal handle in the center. Below the oven door, there is a smaller drawer with a handle. The background is a dark grid pattern, suggesting a virtual or computer-generated environment.


The image depicts a 3D model of a dark blue tower-like structure, resembling a chess piece, possibly a rook. The structure has a solid, blocky appearance with a flat base, a rectangular body, and a domed top with a small, rounded fin. A circular opening is visible on the front face of the tower. The background is a dark grid, suggesting a virtual environment, with the tower centered and slightly off-center to the right. The lighting is minimal, casting subtle shadows and giving the model a matte finish.

The image depicts a stylized, 3D-rendered tree with a simple, geometric design. The tree has a brown trunk with a textured appearance, resembling bark, and branches that split into two main sections. The branches are adorned with large, flat, purple leaves that have a polygonal, faceted look, giving the tree a blocky, abstract appearance. The background is a dark grid, which contrasts with the tree's colors and highlights its form. The overall aesthetic is reminiscent of a low-poly model, often used in video games or digital art.

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