Open Sourced

 I'm making my Observation Duty clone game open source, mostly to have something to show on my github profile that's more current. It also gives me a reason to go back and make it cleaner, which is nice. I do need more practice making comments. I want it to be ready to open and play right after grabbing it though, which means I have to replace all the 3D assets I used. I like using using Synty assets, I like the style and I have so many of their packs it'd be a waste not to. But I can't really include them with the open source project, so now I'm working on replacing the assets with my own. It's going to take a while, because I'm not really experienced with that type of creation, but I'm off to a pretty decent start, I think.

 

Thank goodness it's low poly, the simple look still fits. I'll need to replace a lot of models with my own, but Kenney's Asset Forge is going to make it much easier for a no skill noob like me.

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