Mostly planning
Don't have too much of an update this week, mostly because Bethesda shadow dropped Oblivion Remastered so I've been reliving my childhood.
That being said, I have started to rework the balance so I have a predictable baseline to work with. I've started working on creating templates for enemies, and then I have an "enemy factory" that basically takes the template, gets some stats from the player, and then rolls stats to fill in the enemy template according to a challenge level. I'm also trying to figure out the best way to structure my project files to keep everything orderly too, because if I want a wide variety of enemies, each different enemy is going to need a template, but then if I want a unique enemy template for a quest battle then I'll need to separate them out, too.
So, yeah, that's where I'm at for this week. Until next time.
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